Dome Dash KidzaBuzz Review

Posted by on Nov 21, 2018 in News, Portfolio

This is the greatest thing.
I came across a video review of the Dome Dash game I worked on a few years ago for Scitech.
Thanks Jack, I’m glad you liked our game!


Posted by on Aug 22, 2018 in Art



Posted by on May 15, 2018 in Art

Chun-Li! ❤️
My submission to the Character Design Challenge! page’s “Street Fighter” theme.
Character Design Challenge Facebook Page.


Constable Clare Colouring-In Page

Posted by on Jan 10, 2018 in Art, Blog

When I worked on designing Constable Clare, I also illustrated this colouring-in page for the Royal Show. When I visited them I found lots of them posted on the wall ^_^


Blush Box goes to Lyst Game Jam

Posted by on Jun 2, 2016 in Adventures, News


I’m excited to be working with Bea Bravo, Katie Stegs, Kim Allom and Michelle Osbourne as team Blush Box; a group of 5 women, whose goal is to attend Lyst Summit in Norway this year, and compete in the Lyst Game Jam!
We are raising money to send all 5 of us to Norway this year. You can help us reach our goal by sponsoring, continuing to our Gofundme, buying merchandise on our website, or by simply sharing this post!
Last Summit is about exploring the themes of love and sex in video games, help us bring all this lovely, sexy goodness back home to Australia.

Our goals for this project are:
– Enlisting a team of emerging female developers with various roles in games from around Australia
– Sending them to Norway to learn about sex and romance in games and to make a game at Lyst
– Bringing back what we’ve learnt to give talks about the experience in our local industries
– Set up similar events for the community

How you can help!
– Sponsor us, see our prospectus here!

- Donate Directly to our Go Fundme!

- Buy some of Bea’s Comics

Blush Box Website:

These artworks were created by the talented Beatriz Bravo! You can check out her artwork on her website here~!13346990_10153629903416409_7562014658846509819_n


Posted by on Dec 31, 2015 in Adventures, Art, News

It’s the last day of 2015! So I better share one more project I had the pleasure of working on this year, Nekograms!


Nekograms is an puzzle game for mobile devices featuring adorable cats, currently in development by Hungry Sky. (^._.^)ノ *meow~
The goal of the game is to get all of the cats to sleep by sliding them onto cushions. I got to create all the visuals including the logo and cute kitties.

We created a demo for this game just in time for the Perth Games Festival 2015, at which we held a booth for the public to playtest the game. The Perth Games Festival is a one-day festival to showcase locally developed games. It was a busy day (my first time attending as an exhibitor), but the response we got for our game was great! People really seem to like cats and puzzle games!
Here’s a pic of our booth, people sent us photos of their cats sitting on things to decorate it:

Nekograms will be released in 2016, you can follow Nekograms on Facebook, Twitter and on the Nekograms Website!

Nekograms will be holding more public playtesting in the future, follow us online and look for this logo for more opportunities to play the game before release!


Secrets of the Maritime Museum Trail

Posted by on Dec 23, 2015 in Art, News

The Secrets of the Maritime Museum is an interactive ipad trail now live at the Maritime Museum in Fremantle. Users can hire an iPad Mini from the front desk (for free!) and search the museum to unlock extra content for 12 different displays. The trail includes archival footage, interactive content, games, AR content and much more. Look for the “Secrets of the Maritime Museum” stickers around the museum to find the 12 displays.


This was another project I worked on this year at Hungry Sky. It was such a massive project, I created a lot of content for it and it really stretched my skill-set! I created illustrations, animations, 3D models and animations and even audio and video editing!

I got to go back to the museum the other day to test out the trail so I grabbed some photos:



Pssst….My favorite secrets are for Megamouth and Jon Sanders’ the Parry Endeavour!


The secrets of the Maritime Museum trail is only available at the Maritime Museum in Fremantle. It is free to hire upon entry, and is accessible for visitors of all ages. Please ask our friendly staff at the Front Desk of the Maritime Museum for more information. More information on the trail can be found here.

Team Astronaut Now Live at Scitech!

Posted by on Dec 22, 2015 in Art, News

Hey everyone,

So here’s the first of a few well-overdue posts of what I’ve been up to this year while working at Hungry Sky!

Team Astronaut is a game I made with Scitech for their Astronaut exhibition which is now live.


Team Astronaut is a team game for 2-4 players. You are presented with a switchboard on your screen along with commands you need to shout out to your crew, at the same time you need to listen for your own commands and follow them. Basically you get to shout at your friends. I created the artwork and animation for this game and the wizards at Scitech put it all together. Here’s some shots of the set-up:




I went in the other day to play it, which is great because sometimes I don’t get to see this finished product of jobs I work on. It was so satisfying to see it in action and everyone enjoying it!

Astronaut is now on at Scitech, go here for more info~!

AGWA Treasure Ships App now available for ios and Android

Posted by on Oct 13, 2015 in Art, News

The Art Gallery of Western Australia’s Treasure Ships App is now available to download for free from the App Store and the Play Store!


This is an app I worked on at Hungry Sky for the Art Gallery of Western Australia’s new exhibition, Treasure Ships, which explores artifacts from the spice trails, collected from all over the world. The app has a few features including an interactive map that you can explore, and collect artifacts from the exhibition to learn about them.

It also has an AR function which allows you to scan certain markers to unlock content…such as the Treasure Ships logo!
Download the app and scan this logo with the app!:
Screen Shot 2015-10-13 at 7.37.20 pm

Another thing to look out for is the poster outside the Art Gallery itself…


Scanning the frame markers next to the artifacts at the exhibition unlocks more content in the app.
I got a small glimpse of the exhibition while they were setting up and it’s just stunning. It was a bit strange to see all of the artifacts I had seen images of while working on the app in real life!

Also to explain things a bit better, I began working at Hungry Sky earlier this year. Hungry Sky is an interactive media business who I’d worked with before as an artist for projects like Scitech’s Waterlandia, The Western Australian Museum’s Miner to Magnate Quiz, and the Dinosaur Discovery interactives. Now I’m officially joined the team and am working for them full-time as an artist, although I’ve been doing all kinds of things since I’ve been working there, such as illustration and concept art, 3D modelling and animation, 2D animation and even a bit of sound editing! I’ve actually learned so much in the past six months, it’s been extremely rewarding and I’m excited I’ll finally be able to start sharing some of the work I’ve been doing with them this year :)

The Treasure Ships Exhibition is now live at the Art Gallery of Western Australia until the 31st January 2016.

You can find out more about the exhibition and buy tickets here, or do so in-app!


Website Makeover

Posted by on Feb 5, 2015 in News

Screen shot 2015-02-05 at 7.19.38 PM

Hi all, welcome back!

I’m back online and this site has had a well-needed makeover. Besides getting used to the new sidebar, some minor changes have happened:
– Shop has been taken away: This is only temporary and I will be putting it back up once I have some new content and have sorted out a better cart system. In the meantime, you can still contact me for commissions over at the Contact page!
– Home page/ portfolio has been updated. This will continue to be updated as I complete projects.
– About and Contact page have been edited.

Thanks for your patience, I’m excited to share some new work I’m doing for a game called One Night, which I will be posting about soon!