When I worked on designing Constable Clare, I also illustrated this colouring-in page for the Royal Show. When I visited them I found lots of them posted on the wall ^_^
I’m excited to be working with Bea Bravo, Katie Stegs, Kim Allom and Michelle Osbourne as team Blush Box; a group of 5 women, whose goal is to attend Lyst Summit in Norway this year, and compete in the Lyst Game Jam!
We are raising money to send all 5 of us to Norway this year. You can help us reach our goal by sponsoring, continuing to our Gofundme, buying merchandise on our website, or by simply sharing this post!
Last Summit is about exploring the themes of love and sex in video games, help us bring all this lovely, sexy goodness back home to Australia.
Our goals for this project are:
– Enlisting a team of emerging female developers with various roles in games from around Australia
– Sending them to Norway to learn about sex and romance in games and to make a game at Lyst
– Bringing back what we’ve learnt to give talks about the experience in our local industries
– Set up similar events for the community
How you can help!
– Sponsor us, see our prospectus here! http://www.blushboxgames.com/sponsorship-prospectus
- Donate Directly to our Go Fundme! https://www.gofundme.com/2797sujg?utm_medium=wdgt
- Buy some of Bea’s Comics
Blush Box Website: www.blushboxgames.com
These artworks were created by the talented Beatriz Bravo! You can check out her artwork on her website here~!
It’s the last day of 2015! So I better share one more project I had the pleasure of working on this year, Nekograms!
Nekograms is an puzzle game for mobile devices featuring adorable cats, currently in development by Hungry Sky. (^._.^)ﾉ *meow~
The goal of the game is to get all of the cats to sleep by sliding them onto cushions. I got to create all the visuals including the logo and cute kitties.
We created a demo for this game just in time for the Perth Games Festival 2015, at which we held a booth for the public to playtest the game. The Perth Games Festival is a one-day festival to showcase locally developed games. It was a busy day (my first time attending as an exhibitor), but the response we got for our game was great! People really seem to like cats and puzzle games!
Here’s a pic of our booth, people sent us photos of their cats sitting on things to decorate it:
Nekograms will be holding more public playtesting in the future, follow us online and look for this logo for more opportunities to play the game before release!
The Secrets of the Maritime Museum is an interactive ipad trail now live at the Maritime Museum in Fremantle. Users can hire an iPad Mini from the front desk (for free!) and search the museum to unlock extra content for 12 different displays. The trail includes archival footage, interactive content, games, AR content and much more. Look for the “Secrets of the Maritime Museum” stickers around the museum to find the 12 displays.
This was another project I worked on this year at Hungry Sky. It was such a massive project, I created a lot of content for it and it really stretched my skill-set! I created illustrations, animations, 3D models and animations and even audio and video editing!
I got to go back to the museum the other day to test out the trail so I grabbed some photos:
Pssst….My favorite secrets are for Megamouth and Jon Sanders’ the Parry Endeavour!
The secrets of the Maritime Museum trail is only available at the Maritime Museum in Fremantle. It is free to hire upon entry, and is accessible for visitors of all ages. Please ask our friendly staff at the Front Desk of the Maritime Museum for more information. More information on the trail can be found here.
So here’s the first of a few well-overdue posts of what I’ve been up to this year while working at Hungry Sky!
Team Astronaut is a team game for 2-4 players. You are presented with a switchboard on your screen along with commands you need to shout out to your crew, at the same time you need to listen for your own commands and follow them. Basically you get to shout at your friends. I created the artwork and animation for this game and the wizards at Scitech put it all together. Here’s some shots of the set-up:
Astronaut is now on at Scitech, go here for more info~!
This is an app I worked on at Hungry Sky for the Art Gallery of Western Australia’s new exhibition, Treasure Ships, which explores artifacts from the spice trails, collected from all over the world. The app has a few features including an interactive map that you can explore, and collect artifacts from the exhibition to learn about them.
Another thing to look out for is the poster outside the Art Gallery itself…
Scanning the frame markers next to the artifacts at the exhibition unlocks more content in the app.
I got a small glimpse of the exhibition while they were setting up and it’s just stunning. It was a bit strange to see all of the artifacts I had seen images of while working on the app in real life!
Also to explain things a bit better, I began working at Hungry Sky earlier this year. Hungry Sky is an interactive media business who I’d worked with before as an artist for projects like Scitech’s Waterlandia, The Western Australian Museum’s Miner to Magnate Quiz, and the Dinosaur Discovery interactives. Now I’m officially joined the team and am working for them full-time as an artist, although I’ve been doing all kinds of things since I’ve been working there, such as illustration and concept art, 3D modelling and animation, 2D animation and even a bit of sound editing! I’ve actually learned so much in the past six months, it’s been extremely rewarding and I’m excited I’ll finally be able to start sharing some of the work I’ve been doing with them this year
The Treasure Ships Exhibition is now live at the Art Gallery of Western Australia until the 31st January 2016.
You can find out more about the exhibition and buy tickets here, or do so in-app!
Hi all, welcome back!
I’m back online and this site has had a well-needed makeover. Besides getting used to the new sidebar, some minor changes have happened:
– Shop has been taken away: This is only temporary and I will be putting it back up once I have some new content and have sorted out a better cart system. In the meantime, you can still contact me for commissions over at the Contact page!
– Home page/ portfolio has been updated. This will continue to be updated as I complete projects.
– About and Contact page have been edited.
Thanks for your patience, I’m excited to share some new work I’m doing for a game called One Night, which I will be posting about soon!